To that end, this Seasonal Nexus Anomaly will introduce themed abilities to non-ARAM Battleground Cores: We want fights around the Core to feel like exciting ends to cap off great games, and we feel like we can do more to deliver on that front.Forts and Keeps no longer slow enemy Heroes.Forts and Keeps attacks reduce enemy Hero Armor by 10.Cannon Tower attacks reduce enemy Hero Armor by 5.Attacks reduce Hero Armor by up to -40.Structures reset targeting logic when they recover from being disabled.Structures reset targeting when the Call for Help target becomes invalid.A bright beam indicates that the structure is defending an ally Hero and is focusing on the beam target.Allied Heroes of the structures who are being attacked by enemy Heroes will cause the structure to focus the offender until the offender is dead or leaves tower range.A beam is now created from these structures to their targets, making it easier to see what is being attacked at a glance. ![]() In order to address this issue, we will be making the following changes to structures: ![]() Currently, Minions, Summons, and non-Heroic units can hold a structure’s attention for so long that defending players feel that they’re offered no additional protection when taking refuge under their Cannon Towers, Forts, Keeps and Cores. We’ve heard feedback over the years that a lot of you would like to feel more protected by nearby friendly structures. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences. Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of April 13, PDT.
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